Game Design
Ever since I first created my parents' house while messing around in Hammer about 15 years ago (my theory is that everyone makes their house as their first level), I wanted to become more directly involved in the game industry. I graduated from the School of Science and Engineering at Townview in 1999, started going to Texas A&M that same year, and transferred to UT-Arlington in 2001, while also doing programming and scripting on some hobbyist and student projects at the time. I eventually graduated from UTA in August 2005 with a Bachelor of Computer Science degree.
I started at Terminal Reality in August 2005 (about 2 weeks after graduation!) as a QA Tester for Aeon Flux, and then switched to Level Design in November 2005. I have created levels for both 1st and 3rd person action games, and have shipped games that have been released on Xbox, PS2, Xbox 360, PS3, PC, and Wii U. The vast majority of my experience is with the Infernal Engine and its editor, which uses a C-like scripting language.
For more detailed information about my professional projects:
For more detailed information about my old hobbyist and student projects:
I started at Terminal Reality in August 2005 (about 2 weeks after graduation!) as a QA Tester for Aeon Flux, and then switched to Level Design in November 2005. I have created levels for both 1st and 3rd person action games, and have shipped games that have been released on Xbox, PS2, Xbox 360, PS3, PC, and Wii U. The vast majority of my experience is with the Infernal Engine and its editor, which uses a C-like scripting language.
For more detailed information about my professional projects:
- The Walking Dead: Survival Instinct
- Kinect Star Wars
- Ghostbusters: The Video Game
- Spy Hunter: Nowhere To Run
For more detailed information about my old hobbyist and student projects:
Resume
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