Ghostbusters: The Video Game (2009)
Title: Level Designer
- Worked on layout and gameplay scripting for “vertical slice” level (Library 1a)
- Designed and implemented brand new tutorial whitebox and scripting in Firehouse level, in addition to maintaining existing gameplay and scripting in the level
- Primary designer for shipping levels included Firehouse, Library 1a, Times Square 2, and Cemetery
I joined the Ghostbusters project a little while after the initial prototype had already been done. My first major level to work on was for our first vertical slice, which included the opening of the Library level.