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Ghostbusters: The Video Game (2009)

Title: Level Designer
  • Worked on layout and gameplay scripting for “vertical slice” level (Library 1a)
  • Designed and implemented brand new tutorial whitebox and scripting in Firehouse level, in addition to maintaining existing gameplay and scripting in the level
  • Primary designer for shipping levels included Firehouse, Library 1a, Times Square 2, and Cemetery

Levels

I joined the Ghostbusters project a little while after the initial prototype had already been done. My first major level to work on was for our first vertical slice, which included the opening of the Library level.
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Firehouse Basement - Used for the initial ghost capture tutorial
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Times Square 2 - In this level, the player enters a large architecture building and makes their way to the rooftop to confront Staypuft, as he stomps around outside.
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Library 1 - I worked on the opening part of this level (before it gets...twisted), which takes place in the New York Public Library
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Cemetery 2 - The final level and boss fight in the game. Reading some of the opinions from players on various message boards, I am apparently now infamous for creating a rather difficult fight in this level against some flying stone cherubs.
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